Heroes: Aelarion, Alandrovic, Sengar, Rahel.
The Heroes must face one more guardian, the oculus demon Augerric, bound for centuries in Icosiol's tomb. After defeating the guardian, they can gain access to the sarcophagus. Inside, they recover powerful artifacts of Law, among them a pair of magic swords and a fragment of the Rod of Seven Parts.
Having been blessed by Icosiol's lingering spirit, they can explore the rest of the tomb without having to fear its remaining gruesome guardians; they find Allustan entrapped in a magical globe of lighting, and after rescuing him they update him on the latest events.
Allustan realizes that there's is not much more that he can do for them, and he directs them to his former master, Manzorian of Magepoint. The Heroes travel to the outskirts of Magepoint, where they're met by Bellamin, an half-elf bard in the service of the archmage.
Showing posts with label 06. A Gathering of Winds. Show all posts
Showing posts with label 06. A Gathering of Winds. Show all posts
Thursday, December 11, 2014
Tuesday, November 18, 2014
Session 24
Heroes: Aelarion, Alandrovic, Hesna, Sengar, Colman, Rahel.
Carried by the falling waters, the Heroes are thrown against the rocks, and assaulted by Wind Warriors guardians, until they reach a basin at the bottom of the cave complex.
There they meet Moreto, a true ghoul from an underground undead kingdom. The creature tries to strike a deal with the Heroes, but they decide to destroy the undead immediately instead of risking a betrayal later. From his corpse, they retrieve the Seal of Law, the key to access Icosiol's resting place.
The Heroes climb back up to where they spotted a side tunnel, and find themselves in front of huge double door. The decipher the runes inscribed on them, and manage to open the doors: beyond, a bottomless room with several platforms awaits them.
The Heroes jump from column to column, avoiding the traps hidden on some of them, and by using the Seal of Law they finally get access to Icosiol's final resting place.
Carried by the falling waters, the Heroes are thrown against the rocks, and assaulted by Wind Warriors guardians, until they reach a basin at the bottom of the cave complex.
There they meet Moreto, a true ghoul from an underground undead kingdom. The creature tries to strike a deal with the Heroes, but they decide to destroy the undead immediately instead of risking a betrayal later. From his corpse, they retrieve the Seal of Law, the key to access Icosiol's resting place.
The Heroes jump from column to column, avoiding the traps hidden on some of them, and by using the Seal of Law they finally get access to Icosiol's final resting place.
Tuesday, October 28, 2014
Session 23
The Heroes continue their exploration of the tomb, avoiding deadly traps, like falling pillars and magical runes, and the immortal guardians that are eternally bound to the place.
In an ancient trophy room, they strike a deal with a mysterious creature hiding in the shadows: they must kill "the marquis of the river" and in exchange will receive insight about the tomb.
The Heroes agree, and proceed deeper into the tomb, crossing a red river of what seems to be blood. When the way is barred, Colman and Hesna decide to swim into the river to see where it ends. Unfortunately, at the end of a rough ride, a waterfall awaits them...
Tuesday, October 14, 2014
Session 22
Heroes: Aelarion, Alandrovic, Colman, Rahel, Sengar.
The Heroes return to Diamond Lake, only to find the town in ruins. A black dragon has recently attacked the town, laying waste to it looking for Allustan; the mage is nowhere to be found, but rumors point to the Whispering Cairn.
At the entrance of the Cairn, the Heroes are welcomed by Ilthane the Black, a fearsome dragon. After a few words are exchanged, the party is forced to fight. Bathed in acid and slashed by claws and fang, the Heroes kill the beast, and enter the Cairn.
There they discover a passage that was closed off during their first foray into the tomb many weeks before, but now lies open. Soon they find themselves in front of a black portal, guarded by a terrible undead creature (an Abyssal Ghoul).
This is only the first of the fearsome guardians and deadly traps guarding the resting place of the Wind Duke Icosiol...
The Heroes return to Diamond Lake, only to find the town in ruins. A black dragon has recently attacked the town, laying waste to it looking for Allustan; the mage is nowhere to be found, but rumors point to the Whispering Cairn.
At the entrance of the Cairn, the Heroes are welcomed by Ilthane the Black, a fearsome dragon. After a few words are exchanged, the party is forced to fight. Bathed in acid and slashed by claws and fang, the Heroes kill the beast, and enter the Cairn.
There they discover a passage that was closed off during their first foray into the tomb many weeks before, but now lies open. Soon they find themselves in front of a black portal, guarded by a terrible undead creature (an Abyssal Ghoul).
This is only the first of the fearsome guardians and deadly traps guarding the resting place of the Wind Duke Icosiol...
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