Tuesday, July 22, 2014

Session 17

Heroes: Sengar, Walaver, Rahel, Icarium.

In the next cavern, they're ambushed by aberrant creations called octopins, guarding the entrance to Zyrxog's domain.

Beyond the double doors, a lethal trap awaits, a stone brain dominating the Heroes and forcing them to attack each other!

The Heroes trouble continue when they enter some sort of horrific museum, where a demonic statue turn out to be a living vrock.

After defeating one more enemy, they finally arrive in the Temple of the Mind, where Zyrxog awaits them, together with more octopins. Zyrxog blasts the Heroes with his mental powers, but eventually Sengar's fury splatters its huge brain all over the walls.

Searching the chambers of the mind-flayer, the Heroes find more incriminating documents, among them a scroll mentioning a payment for the murder of the Heroes, ordered by a man called Loris Raknian. Having gathered all the informations, the Heroes abandon the compound to go back to Eligos.

As the Heroes approach Eligos's estate, a young boy darts past, rushing about posting flyers on every tree, wall, and message board he can find. The flyers read, "The Free City Champion's Games are coming!" Just below is an illustration of the Free City arena and at the bottom, "Loris Raknian, Director."

Saturday, July 19, 2014

Session 16

Heroes: Sengar, Icarium, Rahel.

On their way out, the Heroes come upon a secret passage in the huge room where they fought the giant octopus: the passage is open and two dark elves, led my a cloaked figure, attack them on sight.

The cloaked figure stuns them with its terrible mental powers, then disappears, leaving the dark elves to finish the job. Even at a disadvantage, the Heroes prevail, and follow the secret tunnel into the local sewers, eventually resurfacing in the streets of the Free City.

After a quick clean up, the Heroes cash in on a favour from a noble elven house in the Free City, and get Sengar raised from the dead. Then they begin to investigate the sewers to track down the cloaked figure, and eventually discover a complex of natural caverns.

Inside, they face and evil Naga and more dark elves, all thralls of a villain called Zyrxog, described from his slaves as a "tentacled monster". Expecting the worst, the Heroes delve deeper into the caves.

Wednesday, July 16, 2014

Session 15

Heroes: Icarium, Aelarion, Rahel.

The Heroes explore the lower level of the Sodden Hold, falling victim to the many traps laid by the dopplegangers, and constantly doubting the very identity of their own adventuring companions!

After crossing a labyrinth of mirrors, they arrive in a great hall, where the doppleganger leader, Telakin, awaits them. He tries to fool them by taking Allustan's appearance, but the Heroes see through his masquerade and kill him.

In his rooms, they find papers detailing the influence of the dopplegangers on several institutions and noble families of the Free City. They also discover a device to create "mind clones" of captured victims, to be used in their dark schemes.

But it seems that even the dopplegangers have a more powerful master: a scroll pointing to an imminent meeting between Telakin and this dark mastermind send the Heroes on their next hunt!

Wednesday, July 9, 2014

Session 14

Heroes: Sengar, Walaver, Icarium, Rahel.

Icarium awakens in a dark cell, now prisoner of a gang of dopplegangers.
Walaver manages to get Sengar out of jail, and together they follow the clues leading them to the Sodden Hold, an abandoned warehouse in the River District.

There they find Icarium, but when they release him and other prisoners, they're attacked by more dopplegangers disguised as inmates. Their attack is so ferocious that Sengar falls under their wicked blades.

Rahel appears not long after, having escaped the psychic tortures of the doppelgangers, and joins the party. The Heroes must first cross a room with a dangerous broken floor, while harrassed by Invisible Stalkers.

Once on safe ground again, they find a dark pool and dive into it. Deep down, they face a huge octopus, guarding a flooded room. When the beast is dead, they find the mechanism to drain the water out of the room, and proceed with the exploration of the lower levels.

More twisted traps and dopplegangers await them...